ThreeJs一些概念

三要素
  1. 场景 Scene 容器
  2. 相机 Camera 观察
  3. 渲染器 Render 组合
起步

随便找一个文件夹.yarn init,然后在设置里面写:

1
2
3
"scripts": {
"dev": "vite"
},

然后yarn add -D vite

yarn add -D three

OK

始于此

1
2
3
4
5
6
7
8
9
10
11
12
13
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
</head>
<body>
<script type="module">
import * as THREE from "three"
</script>
</body>
</html>

创建场景->创建相机->创建渲染器

1
2
3
4
5
6
7
8
9
10
<script type="module">
import * as THREE from "three";
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(
45,window.innerWidth/window.innerHeight,
0.1,
1000
)
const renderer = new THREE.WebGLRenderer();
</script>

东西都有了,那要怎么才能看到呢?

document.body.appendChild(renderer.domElement);

获取camera元素

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29

const scene = new THREE.Scene();

//创建相机
const camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000)

//设置相机位置
camera.position.z = 3
camera.position.y = 2
camera.lookAt(0, 0, 0)

//创建渲染器
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

const cube = new THREE.Mesh(
new THREE.BoxGeometry(1, 1, 1),
new THREE.MeshBasicMaterial()
)
scene.add(cube)

function animate(){
requestAnimationFrame(animate);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();